Create Avatar: Make A Cartoon of Yourself Free A computer avatar is a personalized graphic file or rendering that represents a computer user. There are basically two types of avatars: those used at websites, such as on Web exchange boards, and those used in gaming and virtual worlds. The simplest type of avatar is a small graphics file used on websites. Websites that offer chat boards often allow members to upload an avatar to represent themselves. The avatar can be a real-life digital photo of the person using it, but is more often an image intended to be a creative alter ego. This might be a game-rendered snapshot of a beast, hero, or heroine; a humorous picture of a pet or cartoonish character; or a design that makes a statement. The avatar appears alongside the user’s posts, easily identifying the author for others at a glance. Sometimes, a website will offer a generic pool of avatars for those who have not yet created their own avatar. Commonly, the user replaces the generic avatar as soon as he or she learns how to create a personal one. Many websites offering services that use avatars provide instructions on how to create and upload them. While Web users have static graphics files as avatars, in virtual worlds, the avatar is a fully rendered interactive character. In many cases, all aspects of the avatar can be customized using an interface with slide bars to change features like body type, hair, skin, and clothing. The avatar of virtual worlds walks within the computerized landscape for the user, manipulating the environment. Mouse and keyboard strokes move the avatar and cause it to perform a variety of actions. It might walk, run, jump, fight, fly, shoot, dance, yell, pick up objects, open doors, or even create objects. In virtual worlds like SecondLife.com, the degree of uniqueness the avatar reflects says something about the experience of the user controlling it. There is no clearer way to advertise oneself as a newbie than to trot around a virtual world using a generic version of an avatar when customizing options exist. The virtual world avatar also has an inventory, unlike Web-based avatars. The inventory includes items the avatar has collected, earned or purchased. In gaming, these might include things like tools, weapons, ammunition, and food. The non-gaming avatar might collect clothing, accessories, memberships to clubs inside the virtual world, pets, vehicles, virtual currency, and many other items. Virtual world software remembers the avatar’s most recent appearance and inventory and restores them with each session. In Hindu mythology, an avatar is a deity that has taken on an earthly form, most often that of a human, in order to bring higher consciousness to the earth that the Hindu gods created. As humans create virtual worlds, it could be said that the computer avatar represents human incarnation into its own creation. Religious affiliations aside, the computer avatar holds a rich and conceptually provocative namesake. If you are reading this you probably have some kind of idea as to what an avatar is, however not everyone knows just what exactly an avatar entails. Basically an avatar is a digital character or representation of either someone or something. Most see avatars as the small characters used to represent people. People create avatars for a wide range of reasons and uses. The growth of the use of social websites such as Facebook have seen an increase use of avatars set as profile pictures. Perhaps some people feel more comfortable having a cartoon lookalike character to describe their looks or personality. On the other hand some just do it for sheer pleasure or fun. Avatars are not just for kids, grown ups too also enjoy making these characters look like themselves and can get a certain amount of humor and enjoyment out of it. There are several free avatar makers to create an avatar. One of the best is Create My Picture. This allows anyone to design their own unique character based on them self or someone else and offers great entertainment. This avatar maker produces a smooth unique high quality image which will have people around you wondering how you designed it. If however you want to take your avatar design method to a new height. Zwinky is the best tool for you. Using the most sophisticated technology Zwinky allows you to choose from a vast range of designs and also take part in many more activities too. Its really up to you how you want to use it. To create the best avatars Create My Picture is the only place you need to visit. There you can access Zwinky too. After a few minutes you will probably have your own unique avatar finished and complete. The latest trend in avatars is making a cartoon lookalike of yourself. These are then published on websites including forums, social media sites and just about anywhere you can think. Often great detail and design goes into an avatar to make it look as lifelike as possible. Zwinky have set the boundaries as one of the most sophisticated avatar makers around, boasting a whole range of features you can literally turn yourself into a 3d image. The beauty about Zwinky is that there is far more excitement to just making a cartoon character of yourself. When you download the free Zwinky toolbar and design your character you can decide if you would like to take the Zwinky experience to a whole different level. Many Zwinky users go on and chat to others online, in a way its a whole new world. There are literally hundreds of things to keep you occupied with Zwinky and its widely considered one of the best avatar designers available. If however you would like to just design your free avatar and leave it at that its fine, you can still have one of the best cartoon representations of yourself online. You can access and design a Zwinky through Create My Picture. Create My Picture also has a flash avatar generator to create avatars in a unique fashion. Many people create avatars from young to old, there's really no fixed age limit and people love to express themselves through these digital characters. An avatar is a computer user's representation of himself/herself or alter ego, whether in the form of a three-dimensional model used in computer games, a two-dimensional icon (picture) used on Internet forums and other communities, or a text construct found on early systems such as MUDs. It is an “object” representing the embodiment of the user. The term "avatar" can also refer to the personality connected with the screen name, or handle, of an Internet user. In English, the word has come to mean "an embodiment, a bodily manifestation of the Divine." However, the Sanskrit word Avatara means "incarnation." The term is used primarily in Hindu texts. For example, Krishna is the eighth avatar (incarnation) of Vishnu the Preserver, whom many Hindus worship as The Supreme Personality of Godhead. The Dasavatara are ten chosen incarnations of Lord Vishnu by the devotee, to glorify the Lord.  Computer games As used for a computer representation of a user, the term dates at least as far back as 1985, when it was used as the name for the player character in the Ultima series of computer games. The Ultima games started out in 1981, but it was in Ultima IV (1985), that the term "Avatar" was introduced. To become the "Avatar" was the goal of Ultima IV. The later games assumed that you were the Avatar and "Avatar" was the player's visual on-screen in-game persona. The on-screen representation could be customized in appearance. Later, the term "avatar" was used by the designers of the pen and paper role-playing game Shadowrun (1989), as well as in the online role-playing game Habitat (1987).  William Gibson Although William Gibson's notion of cyberspace as a consensual virtual reality hallucination representing data as a 3D matrix is not remotely how users access or perceive the Internet, his cyberpunk novel Count Zero (1986) described in detail a character's representation socializing in an online world: A square of cyberspace directly in front of him flipped sickeningly and he found himself in a pale blue graphic that seemed to represent a very spacious apartment, low shapes of furniture sketched in hair-fine lines of blue neon. A woman stood in front of him, a sort of glowing cartoon squiggle of a woman, the face a brown smudge. "I'm Slide," the figure said, hands on its hips ... [She] gestured, a window suddenly snapping into existence behind her. "Right," Bobby said. "What is this? I mean, if you could sort of explain." He still couldn't move. The "window" showed a blue-gray video view of palm trees and old buildings. ... "Hey, man, I paid a designer an arm and a leg to punch this up for me. This is my space, my construct. This is L.A., boy. People here don't do anything without jacking. This is where I entertain!"  Neal Stephenson The use of Avatar to mean online virtual bodies was popularised by Neal Stephenson in his cyberpunk novel Snow Crash (1992).  In Snow Crash, the term Avatar was used to describe the virtual simulation of the human form in the Metaverse, a fictional virtual-reality application on the Internet. Social status within the Metaverse was often based on the quality of a user's avatar, as a highly detailed avatar showed that the user was a skilled hacker and programmer while the less talented would buy off-the-shelf models in the same manner a beginner would today. Stephenson wrote in the "Acknowledgments" to Snow Crash: "The idea of a 'virtual reality' such as the Metaverse is by now widespread in the computer-graphics community and is being used in a number of different ways. The particular vision of the Metaverse as expressed in this novel originated from idle discussion between me and Jaime (Captain Bandwidth)Taffe...The words 'avatar' (in the sense used here) and 'Metaverse' are my inventions, which I came up with when I decided that existing words (such as 'virtual reality') were simply too awkward to use...after the first publication of 'Snow Crash' I learned that the term 'avatar' has actually been in use for a number of years as part of a virtual reality system called 'Habitat'...in addition to avatars, Habitat includes many of the basic features of the Metaverse as described in this book,"[7 Avatar is a text-based & graphics-based multi-user highly interactive role-playing computer game , created on the University of Illinois's Control Data Corporation PLATO system in the late 1970s. It has graphics for navigating through a dungeon , and text for player status and communication with others. It can currently be played online via Cyber1 or the NovaNET system. What makes this game popular is the high level of interactivity with other players and the sense of community that develops. Development on Avatar began on the University of Illinois PLATO system around 1977; the first version was released by Bruce Maggs , Andrew Shapira , and David Sides in 1979. Contents: 1. History of Avatar 2. Basic gameplay 3. Guilds and Quests 4. Death 5. Economy 6. Character Parties 7. See also 8. External links 9. References 1. History of Avatar Oubliette was written by Jim Schwaiger and published on the PLATO system in 1977. It was so difficult that one could not play it alone: in order for players to survive, they had to run in groups. Following it, also on PLATO, was a game called Moria written in 1977, copyright 1978. Avatar was written in 1979 by several students in an attempt to out-do Oubliette.  There have been many different versions of Avatar over the years, which are often referred to by the year they were released (or scheduled for release). Each version is a bit different from the others. The first version of Avatar was actually called 'Avathar', and only existed for a short period of time. Next up came the 'Man 60' version (in this case the 60 does not refer to a year). Later came 'Avatar 84', which included many new features, and is arguably the most popular version. This version was followed by 'Avatar 90', an ambitious departure from previous versions. The game data in this version was considerably more vast, and death was replaced by an 'afterlife' mode. The most recent version is 'Avatar 95', which has no afterlife, but introduced other features such as an Immortal class and a rich selection of items. Currently, classic as well as modified versions of Avatar 84 are operating on Cyber1. Novanet hosts original versions of both Avatar 95 and Avatar 90. It is also possible to play versions of Avatar 84 and Man 60 Avatar on Novanet. These last two games operate with the old game data on the Avatar 95 engine, which is not quite the same as playing through the original engine.